seizures from video games
9/26/2013 12:55:33 PM
It should be mentioned here that video games can precipitate seizures even in people with no seizure history and without any other type of seizure disorder. The risk is underestimated because many seizures are not detected: person playing is alone and has altered consciousness when it happens, or person is with others but outward signs are subtle. While there is a lot of controversy about video games, there is none regarding the seizure issue--manufacturers place warnings/disclaimers--except that the prevalence is wider than presumed.The effect of seizures on cognition, mood, memory, focus, etc. can be considerable. The effects of unseen seizures from video games are a hidden but serious public health problem.
11/23/2012 12:40:04 PM
There is always reference to violent games however there are so many violent games how can I tell which ones are gratuitously violent and which are just part of a game that can actually help build character or "good choices" or other aspects other than improving visual and motor skills? Is there a review list by brain development? This would be helpful for many parents in determining what is ok and what is not.. all in good measure.
fine motor skills and video games
11/13/2012 11:50:31 AM
While video games may increase the ability of their players to use their thumb in a more meticulous manner, the other digits are generally neglected. As a music educator, I believe this is leading to a lower than expected ability for the children when they are being taught how to play simple wind, brass and string instruments. The idividual digits and their diminshed use causes difficulties for the children.
any other information
10/10/2012 9:27:14 AM
i think this understanding on how video games impact society is great since i am doing a report about the subject and would like if anyone knows any other information on how video games impact society
D G S
12/19/2011 2:46:23 PM
I think the Comment by MH below, "What about fast and easy satisfaction," reflects an important trend in gameplay not mentioned in the article. I was recently reading Malcolm Gladwell's "Outliers" and came upon one of the more important messages in the book, which can be summarized as "success = work"; Inborn talent is useful if harnessed, but determined striving is far more important. I can't help but wonder if the "restart" button in Angry Birds keeps people from carefully considering other alternatives. Are ther similar trends in an individual's personal life? I.e., "I don't see a clear path to success so I quit." I would thus go farther than MH by saying not only does loss have less meaning, it can be actively prevented in some games, resulting in less creativity in finding a workable solution toward a goal.
This Help Me Allot!
Jomari M. Dela Cruz
8/25/2011 6:21:06 PM
I have been thinking about my Thesis Questionnaire and when I research about something that is for Computer Games it is the first one i see. I didn`t waste my time here. It helps me allot that other files can`t do. Thank you very much.
What about the fast and easy satisfaction?
5/20/2011 1:53:48 PM
I have been thinking about this problem, when people play video games they often get fast satisfaction by winning or don't lose anything by losing. I think that long term this can create the need for fast satisfaction in the real world, which usually takes years of hard work, not as in games that takes a short time and not the amount of work, and can create a desensitization for real loss in the real world, since in a game you don't lose anything by losing. So gamers when faced with real problems might (I think) get impatient and distressed really fast, making them feel impotent and depressed, and they also might not feel any or very low risk on the real life challenges, since in a game when you lose nothing really happens, but in life it can mean disaster if you fail.
Gaming on society
9/28/2010 2:34:36 PM
I have looked all over the internet for information about the effects and the outcome of games on society for a paper that I am writing for a college class. I am in criminal law - law enforcement. I found that of all the information that I have looked at, this one gave me the best insight, and in the end my final grade was 110%. I would like to thank Douglas A. Gentile, Ph.D., for the time it took to write this. My teacher also did some research of his own and he agrees that this was the best one he found for information. Again, thank you.
Games do influence us
4/27/2010 9:29:41 AM
Games are really a tool of learning. I am a racing fan and I play them whenever I have free time. When I was younger I'd play racing games for hours, like maybe four to five ,and never realize it. The point is that racing games taught me how to drive even before I got behind my father's Acura for the first time when I was 15 yrs old. Passing my divers license was a no-brainer XD
Games May Teach Skills
7/28/2009 4:36:21 PM
Games can really teach skills, enhance minds and sharpens eyes. And sometimes, games can also help us from our financial problem, like what I've read here: http://www.articletechie.com/WOW-GOLD-SAVES-THE-DAY-How-RMT-helped-a-Starving-Student/a8982_1
which tackled about how RMT helped a starving student.